i do like how simple the controls are though and would much rather design the enemies to have complex attack patterns that you need to dance around using the few tools you're given, that was what i wanted to do with this game
i did crush things down to try and make the halloween deadline but as you can tell i missed it bad anyways, me and the other dev shared a single pc and she had to draw other things and juggle uni during the development so we really just had no chance lol
ed3800
i feel like the main issue is that two of the three enemies were designed around them not being able to move at all, making one too easy and the other too difficult since he moves you away instead
i'm glad most people seemed to get what you're supposed to do for each boss pretty much right away, but i guess i should have put some more aid anyways, to make sure